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Warframe Fan Concept - Enigma by Gray-philosophy
Warframe Fan Concept - Enigma
A drawing for another player's fan concept for the game Warframe, a sci-fi third-person-shooter.

Supposed to be a Tech based frame with the ability to hack into, and disrupt nearby robotics, computers and other types of technology.
If you play Warframe and/or just have an interest in it, the full concept can be found here: forums.warframe.com/index.php?…
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Not sure if this belongs here, but here goes.

I'm trying to come up with an armour system for a game. It has several categories of armour that each have their own pros and cons and so on.

But.. I'm at a loss as to what to call one of the categories, and I'm hoping the collective creativity of multiple people can help me out.

So far the list goes like this:

- Plate (Typically rigid material like metal, in plates)

- Scale (Typically rigid material fastened to a flexible undercoat in scales)

- Mail (Rigid material, linked together for flexibility)

- leather?
this is where I'm at a loss. The category is supposed to be any kind of flexible fabric/leather-like material. But I'd rather not call it leather because I intend to have multiple different materials for each type of armour class. So simply calling it "leather" may conflict with X material that is definitely not leather but some other similarly flexible material.

Another placeholder name I've been suggested is to just call it "Flexible", but mail is flexible too.
So the question is. Which word do I use to classify materials that are flexible, fabric or leather-like?
Hey there. 

I'm sure we have all had those moments in a game where we had to stop and marvel at the detail of the environment, the interactivity of the game world or the ingenuity of the mechanics.

Being a sucker for immersion, I really love it when the game has a lot of "useless clutter" to add to the experience like idle wildlife, random objects lying around, weather effects that affect the gameplay or NPC's interacting with each other and so on.

At the same time I also really like feeling like I'm in direct control of my character when playing a game. I prefer the controls to be fluid and intuitive, or in some cases even clunky and heavy if you're supposed to be operating a slow vehicle or whatever scenario you might be in.


What are some of your favourite details that you've come across in games? Whether it's graphical details, certain ways to incorporate story, certain mechanics or something entirely different :)

Hello there

I'm trying to come up with a crafting mechanic of my own. I'm trying to make it as creative as I can with plenty of room for player customizability, while keeping it intuitive with materials and processes that make sense from a "realistic" perspective.

I've already let myself be inspired by games like Minecraft, various survival games, Dark Messiah, Fallout, Ultima Online and various other MMORPG's. So far I've got a pretty good idea of the basic stuff, but I'm sure tere's always room for improvement.

What are some of the more entertaining or genius crafting systems you've seen in games you played? Perhaps you even have creative ideas of your own you'd like to share?

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Gray-philosophy's Profile Picture
Gray-philosophy
Gray
Artist | Hobbyist | Traditional Art
Good day...

I spend quite some time drawing when i'm not out and about. And figured i might aswell put it on display..

In case you have any questions you're free to ask.
Interests
(Copied from another user for great justice)

(picture)

Resource scarcity is a lie. There would be no poverty if money creation and resource distribution was in the hands of the people. Support a resource based economy to end poverty, starvation, and war. This isn't the hunger games. Humanity doesn't have to kill each other over scraps of food. We just have to take back our planet from the money changers who enforce the rules of artificial scarcity.

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:iconzebucompany:
Zebucompany Featured By Owner Jan 23, 2014
hey you. where are you? be online more.
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:icongray-philosophy:
Gray-philosophy Featured By Owner Jan 24, 2014  Hobbyist Traditional Artist
I was in Bruxelles. Back now :)
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:iconxsnafu:
xSnafu Featured By Owner Oct 10, 2013  Hobbyist General Artist
No problem :)
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:iconmistgod:
Mistgod Featured By Owner Mar 20, 2013  Hobbyist Traditional Artist
:icondungeoncrawl:
Welcome to the dungeon!
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:icongray-philosophy:
Gray-philosophy Featured By Owner Mar 21, 2013  Hobbyist Traditional Artist
Thank you, I'm sure i'll like it here!
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